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via VentureBeat by Camille Ricketts on 2/1/10
The new building, which got approval for construction almost two years ago, would replace the old Transbay Terminal located in the crosshairs of Mission, Howard and Beale Streets. Right now, it serves as a hub for long-distance buses, and those running regular routes to the North and East Bay regions. Caltrain would be a major addition to its services. Slated to cost $4 billion, the revamped Transbay Transit Center would integrate several ambitious green concepts. Not only would its 5.4-acre roof double as a city park — covered in grass and other plant life to aid with urban carbon capture — it would also be home to city-suited wind turbines (consistent with a report released last year encouraging S.F. to make wind turbines part of its famous skyline). The current blueprints also call for geothermal heating and cooling systems and plumbing engineered to recycle used water. It’s ventilation structure also breathes in fresh air automatically. The federal funding is being used for phase one of the project, which includes an upgrade to Bay Bridge ramps, construction of a bus storage building, and preliminary preparations for underground transportation. This first phase is expected to cost $1.19 billion alone. Phase two will be the 1.3-mile extension of Caltrain, which has yet to be approved for government funding. Ultimately, it will also link Bay Area Rapid Transit (BART), MUNI and even California’s proposed high-speed rail line. The project has also applied for $400 million in stimulus funds, arguing that altogether, the construction and completed facility could generate thousands of jobs. Designed by Pelli Clarke Pelli Architects, the Transbay Transit Center is expected to be finished in 2014. It could serve up to 45 million passengers every year. via Apartment Therapy San Francisco by Ashley Sheping on 1/27/10
We can't remember seeing a tree house we haven't liked. Even the one our dad built us in the 80's, it could only hold two kids at a time but we thought it was the best. Now, having grown up, our tastes have matured but our interests in tree houses have only grown stronger. Read Full Post via Apartment Therapy San Francisco by Jess Watson on 1/24/10
Name: Jenny Rinzler and Cristina Espinosa
Location: Mission Dolores, San Francisco
Size: 1,000 square feet
Years lived in: Cristina for 8 1/2 years, Jenny for 5 years (they had roommates until 3 years ago)
It's one thing to make a home out of your rental. It's another to make a home out of your 100+ year old rental with poor wiring and insulation. Now that the years of roommates are over, Jenny and Cristina finally have their charming abode to themselves and have made it their own. With a hands-off landlord (both a blessing and a curse), they've had the freedom to paint the walls and update storage systems in order to make their home both friendly and functional for its many uses.
![]() Read Full Post via Core77 on 1/26/10
We were excited to blog The Most Useless Machine Ever on January 1st, but now we see it show up made in Lego. Though it doesn't pack quite the charm punch of the original, it's pretty awesome to see the concept rendered in bricks. (more...)via Neatorama by Miss Cellania on 1/18/10
via Boing Boing by David Pescovitz on 1/18/10
Light Stage is a special effects system for films that records how people and objects look when lit from every possible direction. That way, virtual versions of actors can be accurately "lit" to perfectly match the background set. You've probably seen the magic of Light Stage (and not realized it) in fils like Spider-Man 2, Peter Jackson's King Kong, The Curious Case of Benjamin Button, and many other films. The Light Stage systems was first developed by Paul Debevec, a brilliant graphics researcher at the USC Institute for Creative Technologies who I first met (and wrote about) when we were grad students at UC Berkeley in the 1990s. Now, Debevec, and his colleagues Tim Hawkins of LightStage LLC, John Monos of Sony Pictures Imageworks, and Mark Sagar of WETA Digital received a Scientific and Engineering Academy Award for their work. I'm really proud of Paul. I distinctly remember when he first blew my mind with a demonstration of a photorealistic virtual fly-through film he had made of UC Berkeley's Campanille tower from photos acquired using kite aerial photography. The technique was later used in The Matrix's "Bullet Time" sequences. Congratulations, Paul and team! More info and Paul's demo video from TED after the jump.
Based on original research led by Debevec at the University of California at Berkeley and published at the 2000 SIGGRAPH conference, the Light Stage systems efficiently capture how an actor’s face appears when lit from every possible lighting direction. From this captured imagery, specialized algorithms create realistic virtual renditions of the actor in the illumination of any location or set, faithfully reproducing the color, texture, shine, shading, and translucency of the actor’s skin. "Academy Award Honors Developers of USC ICT’s Light Stage Technologies" via Drawn! The Illustration and Cartooning Blog by John Martz on 1/11/10
John Lasseter shares 30 tips from legendary Disney animator Ollie Johnston. Some of my favourites:
(via Frank Chimero) Posted by John Martz on Drawn! The Illustration and Cartooning Blog |
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via Boing Boing by Cory Doctorow on 1/12/10
![]() Gary sez, "@Issue has posted Disney's 1943 organization chart. It's actually more correct to call this an operations flow, but it does show an organization built around the gravitational pull of a central genius. The one thing to note his where Special Effects lives in the 1943 Disney Universe: it's a tiny function within the Camera function. Today, it'd be at or near the center of the universe!" Walt Disney's Creative Organization Chart (Thanks, Gary!)
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